Well that was a rush! We finished our Computer Graphics subject and handed in our assignments. Learning OpenGL alongside vertex and fragment shader programming, then fbx and obj file loading was intense, I created a wetlands environment and handed it in as my assignment (Update from June when it was finally marked: it ticked all the boxes, yay!). Graphics feels like there is so much more to learn here, and we really only went over the basics. I feel like I will revisit this if I get time later in the year, or next year if I don’t.
The next subject is Complex Game Systems – this contains both networking and complex AI.