Ugh what a week.
The third-party VR gesture asset pack relies heavily on Unity Editor controls to work, so trying to make a build with any of it’s scripts and scene prefabs included is a complete nightmare.
This is beyond our designers programming skills, so I’m madly trying to get a build ready for Beta, which is due this week. Eeks!
When we run the game in scene however, the gestures run perfectly to change the ammunition. It is very frustrating, but we must persevere.
Have a cute picture of the Tank type enemy who looks quite dashing in its armour, while I go back to sifting through third party scripts looking for code that references anything Editor related and killing it with fire >.<