Alto Board C++ Driver

I got stuck on how to create a C++ driver for Unreal Engine/Godot from the one already made in C#, so Visospace got some help from Bastiaan who is the Godot evangelist in Sydney and we were able to adapt a better set of driver code to get it working properly.

Unfortunately because I’m working full time at Virtual Immersive, and Visospace cannot pay me at the moment, all the work I do for the Alto has to be when I have time. Eveyone understands this, so at the moment I can’t get a fully working Unreal plugin package sorted out. In the future it hopefully can happen, even if someone else makes it work!