About Me
I’m Nicola, I am from Australia and am currently based in Auckland, New Zealand.
I’m a game programmer with a background in both Unreal Engine and Unity.
I have experience in gameplay systems programming, NPC AI systems and graphics programming
I am used to working with cross disciplinary teams and under production milestones and project deadlines.
I also have a degree in Industrial Design, focusing on 3D modelling and rendering, production skills and general design skills.
I have worked on projects for PC, mobile and VR devices, as well as handled custom hardware devices providing input and output from the game play interaction.
My core coding languages are C++, C# and Python.
I have experience with:
– Yarn Spinner and Articy Draft narrative systems.
– Unreal Gameplay Ability System (GAS)
– Unreal automated testing and asset validation systems.
– Unreal AI frameworks/plugins such as State Trees, Environment Queries and custom Nav Links.
– AWS user authentication/secure data storage systems and their Unity integration,
– Coding tools in Maya with PyMEL (along with some Maya knowledge).












